Tier List

Tasty Chef Recipes and Menu

Four milk tea drinks, ice rules, and a topping cap that keeps shifts solvent.

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Recipes and Menu

Set Menu is the rulebook for the only kitchen you can run in the demo: the Milk Tea Shop. Official shots show four drinks you can toggle, an ice control, six toppings, a maximum of 0 to 3 toppings per cup, a Practice button on each drink, and bonuses such as +60%. This page ranks those options by operational cost, not by which flavor you like. A drink that needs a crate you never restock is not S-tier.

Xpercent Games is targeting a September 2026 Steam launch. Steam lists a free demo that covers bubble tea only. We do not invent extra recipes. Sushi rolls, bakery loaves, and pizza slices are not on this list because they are not on Set Menu in the playable shop. For venue honesty, use restaurant types. For who walks the cup, use staff roles. For the parent index, use the tier list hub.

S — Milk Tea (tea plus milk)

Milk Tea is the teaching drink and the money drink. Path: cup, black tea, milk, then ice and toppings if the menu allows, then serve. It uses the Black Tea Brewer and the Milk Dispenser, the two stations you should already own on day one. If you cannot finish this cup without watching the ticket art, do not enable the rest of the board. Practice it. Then run a shift with only this drink until the corridor feels automatic.

S-tier here means: smallest ingredient set, shortest decision tree, easiest staff training. Put this drink on. Leave it on. The getting started guide treats it as the first purchase path for a reason.

A — Matcha Milk Tea (matcha plus milk)

Matcha Milk Tea is the same sentence with a different brewer: cup, matcha, milk, ice, toppings, serve. It needs a Matcha Tea Brewer on the walking line, not in a corner. Rank it A because it is real, tasty, and easy to place badly. Two matcha brewers behind a plant will idle a deer employee while lemon tickets die on the counter.

Turn it on after Milk Tea is boring. Place the matcha brewer beside the black tea brewer so a body can pivot without crossing the dining room. If gold is tight, one matcha brewer beats a decorative second syrup station. The kitchen flow planner is the right tool before you duplicate machines.

A / B — Lemon Black Tea (tea plus lemon)

Lemon Black Tea swaps milk for lemon. Path: cup, tea, lemon, then ice and toppings. It reuses the Black Tea Brewer, which is good, and it demands a lemon crate on the restock wall, which is the tax. Rank it A when your restocker already hugs that wall and you want a non-milk option. Rank it B when your menu is already matcha plus coconut and nobody is on Restock Supplies.

The trap is thinking lemon is “just tea.” It is tea plus a second crate plus a different finish. Staff who only practiced milk drinks will stall on the lemon step. Use Practice. Then watch one ticket. If the employee walks to the milk dispenser, your duty card is fine and your training is not.

B — Coconut Milk (coconut plus milk) on a wide board

Coconut Milk is coconut plus milk. It needs the coconut crate and the milk dispenser. It is a good drink on a short menu and a bad drink on a four-drink board with three toppings. Rank it B while you are still learning because it adds a crate that Stock Alert will punish. Rank it A only after coconut sits next to milk and a restocker has Restock Supplies as a numbered duty.

Do not enable Coconut Milk to feel complete. Completeness is how ratings fall. The menu planner exists to keep this drink off the board until the wall can feed it.

Ice: Off versus Custom

Ice Off is the training setting. It removes a station from the sentence so you can learn brew and milk. Custom ice is the live setting once the ice chest sits at the end of the corridor, before toppings and the pass. Ice in the wrong corner makes every drink feel slow, including S-tier Milk Tea.

We do not invent extra ice modes. Shots show Off and Custom. Use Off until you stop colliding with the tea brewers. Then switch Custom and move the chest. How to play walks the full ticket; this page only ranks the toggle.

Toppings: rank the cap, not the flavor

Toppings shown: Boba, Jelly, Red Bean, Coconut Jelly, Chia Seeds, Pudding. We have no official damage table, spawn rate, or “best topping.” Ranking boba over pudding would be fiction. Rank the maximum toppings policy instead.

  • Max 0 — S-tier for your first shifts. Practice drink bases. No topping station visits.
  • Max 1 — S-tier for a first real menu. One extra stop at the topping station. Enable one or two toppings you can actually see on the station, not all six.
  • Max 2 — A-tier once the topping station is the last machine before the pass and staff have practiced.
  • Max 3 — B-tier for most kitchens. Three extra decisions per cup times a rush is how Mistakes per Drink on a staff card starts to matter. Turn it on only when the line is straight and a human or a trusted employee owns that station.

Enabling all six toppings at max 3 is how a +60% bonus becomes a lie. The bonus is paid for focus. The menu planner should shrink toppings until tickets stay green.

Practice, then Start Service

Each drink has a Practice button. Use it when you add a drink or raise the topping cap. Practice is cheaper than wiping a spoiled ticket in a full dining room. Staff do not get better because you stared at the SSR tag; they get better because the recipe is short and the machines are in order.

After practice, Start Service with the short board: Milk Tea on, Matcha optional, lemon and coconut off, ice Off or Custom with a chest in place, toppings max 0 or 1. End shift if the rating slips. Toggle one thing. That is menu ranking as a loop, not a poster.

How recipes fight layout and staff

A wide menu with no restock wall will empty coconut and lemon at the same time. A narrow menu with a crooked line still works. Fix kitchen layout before you add Lemon Black Tea. Fix duties on hiring staff before you add Coconut Milk. In co-op, give the guest ice and toppings — those stations have fewer recipe branches. In solo, keep max toppings at 1 so NPC Make & Serve can finish a cup without you Take over every ticket.

Syrup Station and Advanced Syrup Station sit on the milk tea machine bar. Do not treat them as a fifth drink. They are line tools. If you do not know which drink uses which syrup in your build, leave the advanced one off the aisle until you watch a ticket demand it.

What we will add later

When sushi or bakery becomes Current Shop, this page gains a new section with named recipes from Set Menu shots, not from trailers. Until then, pastry extras on a tea ticket stay side items. See restaurant types so you do not wait for bread during a boba rush.

Steam Cloud and save-anytime mean you can experiment. They do not mean a four-drink, three-topping board is smart. Check demo notes if Set Menu changes, and release date for the September 2026 window. Store pages: Steam links. Mail: contact@onepercentstudio.games on support.

S-tier is Milk Tea. A-tier is Matcha once the brewer is on the line. Lemon and coconut wait on crates and Practice. Toppings wait on the cap. That is the recipe list until the playable shop changes.

FAQ

Frequently Asked Questions

Quick answers for milk tea shifts, staff, and the September 2026 launch.

How many drinks are on the milk tea Set Menu?

Four in official shots: Milk Tea, Matcha Milk Tea, Lemon Black Tea, and Coconut Milk. We do not add sushi or bakery recipes until those shops are Current Shop.

What topping maximum should I use first?

Start at 0, then 1. Max 3 is a late setting. The cap matters more than which of the six toppings you like.

Should I turn on all four drinks for the +60% bonus?

No. That bonus rewards a focused board. A wide menu with empty crates will not keep the bonus through a rush. Use the menu planner.

When do I use the Practice button?

Whenever you enable a new drink or raise the topping cap. Practice before Start Service so staff and you share the same steps.